Speciale GTR - Intervista ai Simbin (Inglese)

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Speciale GTR - Intervista ai Simbin (Inglese)
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    In a really exciting
    Autumn/Winter season for the Xbox, we find a lot of racing games, coming or
    already released, with the Xbox Live! support, showing a driving system more or
    less arcade, and a gaming experience more and more thrilling. SimBin, a new
    sweden reality, was born with the purpose to bring on the Xbox one of the most
    ambitious projects regarding racing games, with GTR - The Ultimate Racing Game,
    a really realistic one at the 100%. This may mean a thougher approach to the
    game, expecially for gamers accustomed to traditional racing games, but the
    satisfaction achieved learning how to control in the best way our vehicle is on
    highest levels. We would like to thank Johan Roos, SimBin's Marketing Director,
    for this interview

    Interview to
    SimBin

    Christian De Nisi: So, GTR has been recently announced on
    Xbox, together with the pc version. Outrun 2, Burnout 3, Juiced and Forza
    Motorsports are only few examples of the racing games GTR will find on the Xbox.
    In what does GTR differ from these titles? Why do you think people should buy
    it? Johan Roos: GTR is all about Get Real, which means that we are linking real
    life racing to gaming in a new way, first of all with stunning
    realism/sound/driving experience and second of all we are also aiming for
    competitions with links to real racing, we can´t describe those details yet ; )
    CDN: Simbin has previously worked on some free mods for an Electronic Arts'
    racing game, Formula 1. Among them we may remember the great GT 2002; do you
    consider the brand new GTR as an evolution of these mods? What did you take from
    the past experiences? JR: This is something completely new, SimBin as a company
    was not even fromed when this mod was made, but several of our core group
    developers comes with a histroy as modders on GT 2002. CDN: What could you say
    about the core of the game, the simulation. Is GTR really the ultimate
    simulation game? In some other games the simulation aspect was limited to the
    tuning of the car. How does GTR combine realism and immediacy? JR: Yes, GTR is
    the closest thing you can get to the real thing for the moment, the links and
    bonds we have as a company to real life racing are so extending that we can
    retrieve data non used before. The CEO of SimBin, Henrik ROos is also a real
    life racing driver in the actual FIA GT series, in a Chrysler Viper GTS/R. CDN:
    How does the damage system work? There's any chance to repair the own car
    during the race? JR: Yes, you can do pit stops and choose to repair damages,
    refuel, change tires etc. Christian De Nisi: How many cars and tracks does GTR
    features? How many cars on the same track? Do you think a great number of cars
    simultaneously will affect the performances? JR: GTR will feature all tracks and
    cars from the season of FIA GT 2003, 56 cars on track at the same time is
    possible and is running smoothly on a good computer, of course you need good
    hardware, I am running 56 cars on one of our simulators here, the computer
    specs. are more of the average, but it has a good grapghics card, that´s all you
    need. CDN: We saw a video from the pc version of GTR, and it was really amazing.
    Tell us something about the graphic engine on the Xbox version. Is it only a
    conversion from the pc one? 60 or 30 frames per second? JR: Do not have the
    details on this just yet. CDN: What about the Carrier mode? How many hours does
    GTR offer in single player? JR: Hmm, that´s depending on how you drive, but you
    will get as much quality time in the game as you would get in the real
    championship if you go for the full championship. CDN: And about the multiplayer
    mode? There will be any support for Xbox Live! (downloadable contents or gaming
    online)? Are the same features of the single player mode included in the
    multiplayer too? JR: The online part of the PC version is strong, X-Box Live is
    defenetly something that will be featured fully for the X-Box version. CDN: When
    do you expect to release the pal version of GTR? Any future planning for other
    titles? JR: We do not know yet, but we are going full steam ahead. CDN: As
    usual, we would like to know your favourite game :) JR: In the racing genre I
    only use GTR, dont have time for anything else anyway ; )

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