Assassin's Creed 3: patch al day-one (spoiler)

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L'uscita di Assassin's Creed 3 è accompagnata dalla pubblicazione di una patch del day-one che include circa 44 fix ad alcuni bug presenti nel gioco. La patch è altamente raccomandata per godere al meglio del titolo Ubisoft, ed in calce trovate il log ufficiale. Attenzione che alcune modifiche apportate riguardano contenuti SPOILER.

Bug Fix - Animus Synching tutorial, fixed an issue where the player could think he's stuck in an infinite loading when getting to Boston after the end credits
- Fixed a bug where counter-killing with the bow does not always work
- NPCs spawned too far away could end up being of the wrong type
- Camera could remain stuck after the player being respawned
- Player could remain stuck after diving from a waterfall
- Player could remain stuck if he exits a slopped hay stack at a certain angle
- player would always get immediately detected when performing an unarmed stealth assassination in another guard's back
- Under rare circumstances, the crowd would stop spawning
- Fixed an animation glitch when interrupting the reception from high profile jump
- Fixed various occurrences of missing sounds
- In some cases, the Animus Database sound ambiance was not stopped when exiting
- Various stats and leaderboards were not showing up properly
- Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long Crash Fix - Possible crash that could happen if the player blends in a crowd group where some NPCs haven't spawned yet, and while blended performs a kill.
- Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees
- Possble crash that could happen when calling a brotherhood trainee with the snipe ability Naval Missions - Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled Side Quest - Brawler Challenges 3 - Task "Own every weapon available in the stores" would not complete when the player expects it to.
- Fort Monmouth and Fort Division - Quest objectives would fail too early without the fort resetting properly
- New York delivery mission - Game asked for a different item (deer heart) than what was showed to the player (venison)
- New York Liberation Missions - Possible that the game would wrongly display that 2 of the districts were completely liberated when it's not the case yet SPOILER FIXES (Like, seriously) Homestead - Mission "HAPPY EXPECTATIONS" - Game could remain stuck on a white screen when starting the mission
- On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris' cave's entrance Naval Mission "OAK ISLAND" - Player could pass through the ground when diving into the cave
- "OAK ISLAND" - Wolves could stop attacking the player and remain stuck