Aggiornamento dello Stato di Pirates of the Burning Sea

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Gli sviluppatori di Pirates of the Burning Sea hanno rilasciato un comunicato, che illustra lo stato di sviluppo dell'atteso MMORpg ambientato nelle Isole Caraibiche.

The last milestone completed at the end of February. There were two huge changes: First, we reduced the overhead of the game significantly so that it can now be played on 512 meg systems with ATI 9600 cards. Second, we put in the real navigation zone. There was a lot of polishing as well, and some new features, but these were the biggies. While there are new features coming, most of the work left in the game is polishing what we have. To that end, we now devote half of each milestone specifically to bug fixing. This milestone started on 2/27, and is projected to end on 4/14. So far, we're tracking nicely on it. Here's what's coming:

  • New Missions Now that we've polished our current missions in the last milestone, we're adding a whole bunch of new ones in this one.
  • AI Work We did a lot of this in the last milestone, but there's always more to be done.
  • Battle Marker improvements This is new work to propagate information up to the navigation zone about what's going on in a given battle.
  • Flags!!!! Long promised, finally delivered by Brendan, a new programmer who just joined us last month.